![]() like every other server-browser based, highly modifiable, multiplayer game. The way it should be is, hosts should be allowed to run whatever mods they want, and players would download them all by joining. All the sandbox elements and customizability of Ravenfield, but multiplayer! In theory, this was the Ravenfield Multiplayer Mods main appeal. Maybe you wanna run a modpack with futuristic guns and tacticool outfits. With all the mods Ravenfield has to offer, server owners can make custom games altogether. The first problem with Ravenfield multiplayer is the lack of options for server owners. Ravenfield multiplayer takes this away, when it doesn't have to be that way. So let's be frank here, the two main appeals of Ravenfield is it's customizability and sandbox elements.
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